Lanzado el parche de UT III
No hace muco que salió el juego, pero Midwary se ha puesto las pilas y ya ha sacado el primer parche de Unreal Tournament III para la versión americana y la europea. Entre ambos parches hay diferencias debido a que la versión europea salió con retraso y ya tenía corregidos algunos errores.
Voy a poner el quote de las mejoras de la versión europea y americana ya que he observado en estos últimos días que muchos compatriotas de latinoamérica nos visitan a diario.
U.S. only:
* Made compatible with Euro version (both are patched to the same level)
* Fixed reversed ping sorting in server browser
* Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
* Fixed a client crash while connecting to server while server it switching maps
* Minor rewordings of various messages
* Fixed mutator mods to not be always loaded, only load mutators when needed
* Added mod import verification for inter-mod package name conflicts
* Fixed weapon/effect sorting in DM-Gateway snow
* Fixed extraneous «Player» entries in campaign scoreboard
* Fixed some getting stuck and outside the world bugs
* No longer display «Player is on red/blue» messages in campaign
* Fixed a Torlan bot pathing bug
* Fix for too many custom characters causing texture corruption
* Keyboard jump now does Smart Jump
* Fix for tilt controlling player sometimes
* Removed Warfare Score Limit of 0 in UI
* Disabled 3d sound positioning on mission briefing sounds
* Fixed exploits with ViewNextPlayer in rare cases
* Fixed some HUD positioning bugs
* Fixed a Darkwalker AI bug
* Fixed some teleporter timing bugs
* Fixed low-bandwidth, large player count connectivity
Europe and U.S.:
* Mods now on root of memory device, can download easier from PS3 web browser
* Fixed VOIP quality issues
* Fixed some headset connection issues
* Added support for full character mods (heads/premade whole characters)
* No longer need to reboot after importing a character mod to see it in menus
* DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
* Fix for bootup and import slowdown with many mods installed
* Add a VOIP icon when VOIP is active (button held down)
* Fixes for corrupted the auto-mod-download cache
* Fix for flickering auto-download text
* Fix for getting stuck in multiplayer menu if you get in before gamespy connects
* Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
* Fixed a mod problem with multiple gametype mods installed, only first one imported would work
* Fixed Leviathan deploy icon
* Bots now respect players feigning death (depending on bot skill level)
* Bots now respect sandstorm «blindness»
* Fix for bots picking linkgun mode
Vía | PlayStation 3 .QJ